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How companions changed the meta!!!

Made by Dante the Snake himself!

Welcome to the guide to companions. If you want to use companions like a pro, read this NOW! My name is Dante, and this is the ultimate independent and unofficial guide to MTG companions.

What is a companion?

Companions are new cards that can be played once from your sideboard if you met the correct conditions. There are currently only 10 companions, and was introduced in the new set, Ikoria! We hope to see more in the next sets. Below you can see the top 8 companions:

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Why companions?

Companions, at a cost of changing your deck-building strategy and 1 sideboard slot, are really an extra card you can have, which can’t be thoughtseised, mulliganned, or even riftsweeped! Companions are what everyone should be playing if they want to win in any format! Are they the new OKO? URO? What now?

Companions are seen a lot in eternal formats, though they do have a few sightings in standard. If possible, try altering your deck a little just to fit in a companion and try defeating your opponent. Companion requirements do not count sideboard, since it’s not in the main deck, meaning you can sideboard safely with them.

When did they become popular?

They were made popular as soon as Ikoria was made legal, more accurately, 3 days after it’s release on Arena/Online. Not just Standard, even Modern and Legacy!! Not so much in singleton, but yes in the competitive formats. I find them way too broken. Who thought it was a good idea to make them?

How to use them correctly?

Just because it’s a companion doesn’t mean it has to be played. You can only run 1, occupies a sideboard slot, and may change your whole deck. USE AT YOUR OWN RISK. But still, companions are very good. What’s your thought about them? Once you’ve managed to build a deck properly using companions, there you go! Mastery achieved!

comapnion

If you have a companion…

Consider this, you have an extra card in hand, for free, and it’s always the same one. The opponent can’t do anything to it while it’s outside the game. Unfortunately, they reveal the game plan way too early. Hasn’t anyone thought about that yet?

… but if you don’t …

Consider this, you have a hand disadvantage, and you never guarantee anything. Your opponent doesn’t need to worry about any outside cards. Good thing is, your opponent can’t find out your gameplan too early. Nice work, snake.

… Oh, and this isn’t possible!

2 companions!? What is this nonsense!? Fortunately, this can’t happen, even if you met the conditions for both. 80 cards cheap stuff with Lurrus and Yorion? No. 2 mana challenge with Lurrus and Gyruda? No. 80 cards singleton with Lutri and Yorion? Not the snake. 80 odd cards with Obosh and Yorion?

NO

Why they are good?

yorion, sky nomad (standard master)

Image

Yorion is used in the UW / UWG control shell because it is a free card. 80 cards is not a problem for control decks. Instead, you can add MORE planeswalkers, counterspells, card draw and lands!! Also, Yorion can blink anything and any amount of cards you want and can reset Elspeth conquers death, if you need to kill another creature. Additionally, it can swap targets for a glass casket, and can re-summon Voja if used on a Tolsimir. Need to break something, regain life, or turn Knight of Autumn into a 4/3? It can also refresh the planeswalkers allowing you an extra activation

Yorion’s excellent control adventures

Creatures (6)
Hydroid Krasis
Uro, Titan of Nature’s Wrath

Planeswalker (9)
Narset, Parter of Veils
Tamiyo, Collector of Tales
Teferi, Time Raveler

Spells (27)
Aether Gust
Elspeth Conquers Death
Glass Casket
Growth Spiral
Mystical Dispute
Neutralize
Omen of the Sea
Shark Typhoon
Shatter the Sky
Lands (38)
Breeding Pool
Castle Vantress
Fabled Passage
Forest
Hallowed Fountain
Island
Plains
Temple Garden
Temple of Enlightenment
Temple of Mystery
Temple of Plenty

Sideboard (15)
Aether Gust
Dovin’s Veto
Glass Casket
Knight of Autumn
Shatter the Sky
Tolsimir, Friend to Wolves
Yorion, Sky Nomad

Lurrus of the Dream Den (The Modern master)

2011747

Lurrus is a card that’s played in nearly all modern or legacy/vintage decks just because their cards are usually very cheap, so it is an easy inclusion that gives you graveyard recursion. Lurrus is the new Oko, thief of crowns as every deck tries to include Lurrus inside it. In legacy, it’s played in the delver deck due to it’s ability to recover any dead delver. If they killed your delver or arcanist, not a problem! Lurrus can bring it back! Lurrus dies? Well that’s unfortunate, but it was an extra card in hand!

Lurrus, the master of many formats

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Creatures (10)
Delver of Secrets
Nimble Mongoose
Tarmogoyf

Spells (31)
Ponder
Preordain
Thoughtseize
Abrupt Decay
Brainstorm
Daze
Fatal Push
Force of Negation
Force of Will
Mishra’s Bauble
Dead Weight
Sylvan Library
Lands (19)
Flooded Strand
Karakas
Polluted Delta
Tropical Island
Underground Sea
Wasteland

Sideboard (15)
Fatal Push
Baleful Strix
Hymn to Tourach
Lurrus of the Dream Den
Nihil Spellbomb
Reanimate
Seal of Primordium
Seal of Removal
Surgical Extraction
Winter Orb

Gyruda, Doom of Depths (Johnny’s dream card)

2011742

Gyruda is even better than Lurrus because it’s quite easy to do his companion effect. It’s a combo deck, for all of those combo players reading this. To have Gyruda, you only need even cost cards and lands! Gyruda is good as a way to mill the opponent infinitely. Gyruda may also be seen inside the main deck. 1 can be seen as companion and 3 inside the deck. If played with even-costed shape-shifters and extra Gyrudas, it can go infinite, due to it having to sacrifice itself due to the legendary rule, then ETB trigger, bring it back, do it again.

Gyruda’s Combo mastery

Main (60)
Altered Ego
Ancient Tomb
Cavern of Souls
Chrome Mox
City of Traitors
Dragonlord Kolaghan
Grim Monolith
Gyruda, Doom of Depths
Island
Lion’s Eye Diamond
Lotus Petal
Phyrexian Metamorph
Progenitor Mimic
Progenitus
Restoration Angel
Sakashima the Impostor
Spark Double
Vizier of Many Faces
Sideboard (15)
Defense Grid
Force of Vigor
Gyruda, Doom of Depths
Mindbreak Trap
Slaughter Pact

I think companions are here to stay. We’d expect to see Gyruda and/or Lurrus get banned in Legacy or modern as right now lots of decks are playing them. Let’s just see what M21 has for us because every set is getting better. We may not see companions in Zendikar Rising or in the set after that, but there will be Eldrazi. How cool is this? I can’t wait to write an article about new eldrazi!

Watch my video about the companions here: https://www.youtube.com/watch?v=gNTqViG55Y8

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